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Parents' guide · Number Adventure

Learning Addition and Subtraction Facts Without the Flashcard Battles

Counting on, doubles, making ten and thinking addition for subtraction: the strategies that turn finger counting into known facts, plus card and dice games.

By M2Toolkit Kids Games TeamPublished 7 min read

Play Number Adventure · Ages 5–9

Your seven-year-old is working out 6 + 7. You watch the fingers come out, count to six, keep going to thirteen, and the answer arrives eventually — and correctly. Then you try a stack of flashcards, and ten minutes later someone is in tears. Possibly both of you.

Knowing number facts quickly really does help children; it frees their attention for bigger problems. But the route from counting to knowing isn't memorising harder. It runs through a few clever strategies, and most children can learn them with games rather than drills.

Fluency isn't the same as speed

Teachers use the word fluency to mean answering accurately, efficiently and flexibly — not just quickly. In the US, the Common Core standards expect children to add and subtract within 10 fluently in first grade, and within 20 using mental strategies in second grade, by which time they should know all the sums of two one-digit numbers from memory.

Most children get there in stages. First they count everything (“one, two, three… thirteen”). Then they count on from a number. Then they use known facts to work out unknown ones. Recall — just knowing that 6 + 7 is 13 — comes last, built on all of that. Trying to skip straight to recall is where the tears usually start.

Four strategies that bridge counting and knowing

Count on from the bigger number. For 3 + 8, start at 8 and count three more: nine, ten, eleven. It's faster and makes fewer mistakes than starting at 3.

Use doubles. Doubles like 5 + 5 and 6 + 6 tend to stick early, and each one leads straight to its neighbours: 6 + 7 is 6 + 6 and one more. “Near doubles” cover a surprising number of facts.

Make ten. For 8 + 5, move 2 from the 5 to the 8 to make 10, leaving 3: so 13. This one strategy covers many of the facts children find hardest, and a ten-frame makes it easy to see.

Think addition for subtraction. 13 − 5 can be read as “5 plus what makes 13?”. Children who see addition and subtraction as two sides of the same fact need to learn half as much.

What Number Adventure practises

Number Adventure follows that same path across four lands. Sunny Meadow keeps sums within 10 and shows dots for each number, so children can count if they need to. Crystal Caves moves to sums within 20, many of which cross ten — perfect for practising make-ten. Cloud Kingdom is all subtraction within 20, and Star Castle mixes adding and taking away up to 30.

When an answer is wrong, the hint isn't the answer; it's a strategy: “Start at 8 and count on 3 more”, or “Start at 15 and count back 6”. After two tries the answer is shown and the game moves on, so nobody gets stuck. Streaks add a bonus, which rewards steady accuracy rather than racing.

Using the game well

Start one land lower than you think. Easy early wins build momentum, and you'll quickly see whether your child counts everything or counts on. When a hint appears, read it together and try the strategy out loud. Afterwards, ask which sums felt hard. Children are often very accurate about this, and their answer tells you which facts to play with next.

Keep sessions to one adventure — five to ten minutes. Frequent short practice beats long sessions for building recall.

Fact games for the kitchen table

  1. 1Card war, adding

    Remove picture cards from a deck. Each player turns over two cards and adds them; the bigger total wins the four cards.

  2. 2Make-ten go fish

    Instead of pairs that match, collect pairs that make ten: 3 and 7, 6 and 4. Learning the pairs makes the make-ten strategy easy.

  3. 3Double trouble

    Roll one dice and double the number. Doubles become automatic surprisingly fast this way.

  4. 4Dominoes

    Add the two halves of each domino. Sort them by total, or play a matching game where touching ends must add to the same number.

  5. 5Shop with coins

    Price toys at 3c, 7c or 8c. “You have 15 cents and buy the 8-cent car — how much is left?” Real stakes make subtraction meaningful.

  6. 6Number line hops

    Chalk a number line from 0 to 20 outside. Jump on to add and back to subtract, saying the sum aloud.

What to watch for

Counting from one every time. If your child counts out both numbers from one, practise counting on: hide the first number under a cup, say it out loud, then count the rest.

The counting-back slip. For 9 − 3, many children say “nine, eight, seven” and answer seven, because they counted the starting number. Teach them to count the jumps instead: from nine, jump to eight (one), seven (two), six (three). A drawn number line makes this obvious.

Fingers. Finger counting is a sensible strategy, not a bad habit. Children drop it naturally once they have something faster. Banning it tends to make children hide their fingers under the table rather than stop needing them.

Common adult mistakes

Racing the clock is the big one. For many children, pressure makes recall harder, not easier, and a child who feels anxious will often fall back on slow counting. Speed comes naturally once strategies are secure.

Teaching tricks without meaning is another. “Just add one” for near doubles only works if the child understands why. And trying to learn every fact at once overwhelms children; a few related facts at a time, such as all the doubles, sticks far better.

Questions parents ask

Which addition facts should my child learn first?

Plus one and plus two, doubles, and pairs that make ten. Together they help children work out most of the remaining facts using strategies.

My child adds well but struggles with subtraction. Why?

Subtraction is often taught as a separate thing. Showing that it's the reverse of addition — 13 − 5 is “5 plus what makes 13?” — and practising fact families usually helps a lot.

Are flashcards bad?

Not in themselves, but quick-fire drilling with pressure tends to backfire. Card games, dice games and short daily practice build the same recall more happily.

How do I know when my child knows a fact by heart?

When the answer comes within a couple of seconds without counting or visible working. Until then, a quick strategy is completely fine.

Number facts don't have to be a battle. Strategies first, plenty of playful practice, and patience with fingers will get most children to confident recall — and leave them liking math along the way.

3+5=7+2

Free game · Ages 5–9

Play Number Adventure

Four lands of addition and subtraction with strategy hints, for ages 5–9.

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About this guide

Written by the team that designs and builds the Kids Games. The guides draw on widely used early-learning practice and published curriculum standards. They're general advice for families and teachers, not a substitute for guidance from your child's teacher or doctor.

All games, characters and artwork in M2Toolkit Kids Games are original and made by the M2Toolkit team. We are not affiliated with Math Playground, PBS KIDS or any other games brand. The games need no account and never ask children for personal information; best scores are saved only in your browser.